Updated to League of Legends patch 1.0.0.139
Summoner's Wrath
Improves the following Summoner Spells:
Exhaust: Reduces target's Magic Resist and Armor by 10
Ignite: Increases Ability Power and Attack Damage by 5 while on cooldown
Surge: Increases Ability Power and Attack Speed gained by 10%
Ghost: Increases Movement Speed bonus to 35%
Exhaust: Reduces target's Magic Resist and Armor by 10
Ignite: Increases Ability Power and Attack Damage by 5 while on cooldown
Surge: Increases Ability Power and Attack Speed gained by 10%
Ghost: Increases Movement Speed bonus to 35%
Brute Force
+1/2/3 Attack Damage
Mental Force
+1/2/3/4 Ability Power
Butcher
Basic attacks deal 2/4 bonus damage to minions and monsters
Alacrity
+1/2/3/4% Attack Speed
Sorcery
+1/2/3/4% Cooldown Reduction
Demolitionist
Basic attacks deal 10 bonus damage to towers
Deadliness
+0.5 Attack Damage per level (+9 Attack Damage at level 18)
Weapon Expertise
+10% Armor Penetration
Arcane Knowledge
+10% Magic Penetration
Havoc
Increases damage dealt by 0.5/1/1.5%
Lethality
10% Critical Strike Damage
Vampirism
1/2/3% Life Steal
Blast
+0.25/0.5/0.75/1 Ability Power per level
(4.5/9/13.5/18 Ability Power at champion level 18)
(4.5/9/13.5/18 Ability Power at champion level 18)
Sunder
+2/4/6 Armor Penetration
Archmage
Increases your Ability Power 1.25/2.5/3.75/5%
Executioner
Increases damage dealt by 6% to targets below 40% Health
Summoner's Resolve
Improves the following Summoner Spells:
Revive: Grants a massive Movement Speed boost for a short duration upon reviving
Cleanse: Increases duration of disable reduction by 1 second
Heal: Increases Health restored by 10%
Smite: Grants 10 bonus gold on use
Garrison: Allied Garrisoned turrets deal 50% splash damage
Revive: Grants a massive Movement Speed boost for a short duration upon reviving
Cleanse: Increases duration of disable reduction by 1 second
Heal: Increases Health restored by 10%
Smite: Grants 10 bonus gold on use
Garrison: Allied Garrisoned turrets deal 50% splash damage
Resistance
+2/4/6 Magic Resist
Hardiness
+2/4/6 Armor
Tough Skin
Reduces damage taken from minions and monsters by 1/2
Durability
+1.5/3/4.5/6 Health per level
(+27/54/81/108 Health at champion level 18)
(+27/54/81/108 Health at champion level 18)
Vigor
+1/2/3 Health Regen per 5 seconds
Indomitable
Reduces incoming damage by 1/2
Veteran's Scars
+30 Health
Evasion
Reduces the damage taken from area effect abilities by 1/2/3%
Bladed Armor
Returns 6 damage against minion and monster attacks
Seige Commander
Reduces the Armor of nearby towers by 10 (does not stack)
Initiator
Increases Movement Speed by 1/2/3% when above 70% Health
Enlightenment
+0.15/0.3/0.45 Cooldown Reduction per level
(+2.7/5.4/8.1% Cooldown Reduction at champion level 18)
(+2.7/5.4/8.1% Cooldown Reduction at champion level 18)
Honor Guard
Reduces damage taken by 0.5/1/1.5%
Mercenary
Gain 8/16/24 bonus gold on champion kills and assists
(50% reduced effect on the Crystal Scar).
(50% reduced effect on the Crystal Scar).
Juggernaut
Increases your maximum Health by 3% and reduces the duration of incoming disables by 10%.
Summoner's Insight
Improves the following Summoner Spells:
Teleport: Reduces cast time by 1 second
Promote: Increases promoted minion's bonus defensive stats by 15%
Flash: Reduces cooldown by 15 seconds
Clarity: Increases Mana restored by 20%
Clairvoyance: Increases duration by 2 seconds
Teleport: Reduces cast time by 1 second
Promote: Increases promoted minion's bonus defensive stats by 15%
Flash: Reduces cooldown by 15 seconds
Clarity: Increases Mana restored by 20%
Clairvoyance: Increases duration by 2 seconds
Good Hands
Reduces time spent dead by 4/7/10%
Expanded Mind
+4/8/12 Mana per level
(+72/144/216 Mana at champion level 18)
or +4/7/10 Energy
(+72/144/216 Mana at champion level 18)
or +4/7/10 Energy
Improved Recall
Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds.
Swiftness
+0.5/1/1.5/2% Movement Speed
Meditation
+1/2/3 Mana Regen per 5 seconds
Scout
Increase vision range of wards by 5%
Greed
Gain an additional 0.5/1/1.5/2 gold every 10 seconds
Transmutation
+1/2/3% Spell Vamp
Runic Affinity
Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
Wealth
Increases starting gold by 20/40
Awareness
Increases experience gained by 1.25/2.5/3.75/5%
Sage
Gain 40 bonus experience on champion kills and assists
(50% reduced effect on the Crystal Scar)
(50% reduced effect on the Crystal Scar)
Strength of Spirit
Increases Health Regen by 0.4/0.7/1% of maximum mana.
Intelligence
+2/4/6% Cooldown Reduction
Mastermind
Reduces the cooldown of your Summoner Spells by 15%.